SCORE CHASER ยท TWO THUMBS, FOUR VERBS

Shadow Phase Runner

BEST SCORE โ€”
LIFETIME EMBERS 0

SOLID OR SPECTRAL.

Right side: tap to jump, hold to glide. Left side: tap to phase through danger, hold to melt into the floor. Every obstacle asks which โ€” and you can't be both.

TAP TO START RUNNING

FIELD NOTES

Body and soul.

  1. Right half โ€” the body. Tap to jump crates and gaps; hold to glide farther. Keyboard: Space / W / โ†‘.
  2. Left half โ€” the soul. Tap to phase: 0.35 s spectral, through walls and beams โ€” but you fall through floors. Keyboard: Shift / S / โ†“.
  3. Hold left to melt into the street as a shadow puddle and slide under beams and blades. Puddles can't cross pits. Max 1.2 s, then it needs a breath.
  4. Glowing spirit-wards yield only to a phase โ€” they bite into the floor. Searchlights kill anything solid they touch; phase through or dive under.
  5. Ember streaks build a ร—1โ†’ร—5 score multiplier. Grazing danger pays bonus embers.
  6. Verb glyphs mark obstacles for the first 500 m: โ†‘ jump, ~ glide, โœฆ phase, โ–ผ dive.

THE CITY CAUGHT YOU

0 points